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Apple App Store — Safety

1.4.5 — Activities risking physical harm

Official source: App Store Review Guidelines
What this guideline means

Content or app mechanics that dare, challenge, or incentivize users toward physically dangerous behavior, including extreme stunts or self-harm trends, falls under this rule even when framed as entertainment.

Why apps actually get flagged

Social or challenge apps built around viral trend formats sometimes surface user-submitted dangerous-stunt content without any filtering for physical risk.

A real example

"Your app contains content that encourages activities that could lead to physical harm, per guideline 1.4.5."

The short version, in more detail

Guideline 1.4.5 targets apps that encourage activities likely to cause physical harm, such as dangerous stunts, extreme challenges or self-harm trends. Even when presented as entertainment, content that dares or rewards risky behaviour can fall under this rule. Social and challenge apps that surface viral formats are the usual source.

Why this rule exists

Apps are used by people of all ages, and content that dares or rewards risky physical behaviour can lead to real injuries, especially among younger users who copy what they see. Viral challenges have shown how quickly a dangerous idea can spread through social features. Apple therefore treats encouragement of physical harm as a content problem in its own right, not only a question of age rating, and looks at how an app's incentives shape what people do.

What this guideline covers

  • Content that encourages dangerous stunts or challenges.
  • Self-harm trends and similar behaviours.
  • Incentives or rewards for taking physical risks.
  • User-submitted content that shows dangerous acts.

What usually triggers this rejection

  • A challenge app that rewards extreme or dangerous stunts.
  • User videos of risky behaviour surfaced with no filtering.
  • Gamified features that push users toward unsafe physical activity.
  • Trend-driven content that normalises self-harm.
  • Apps that encourage use of hazardous equipment or conditions.

How reviewers evaluate it

  • Reviewers look at the app's incentives and what behaviour they reward.
  • They check how user content is filtered for dangerous acts.
  • They consider the audience, particularly when young users are likely.
  • They weigh whether risk is incidental or a core part of the experience.

Common misunderstandings

  • Framing something as a game or entertainment does not remove the risk concern.
  • Disclaimers do not offset an app whose core appeal is dangerous behaviour.
  • Sports and fitness apps are not covered merely for involving physical effort.

Common questions

Are fitness challenges affected?

Normal fitness challenges are fine. The concern is activity likely to cause real injury.

What about extreme sports apps?

They can exist, but content that encourages recklessness may be questioned.

Does this apply to user-generated clips?

Yes. Content users upload that shows dangerous acts is part of the review.

Platform rules change often. This page is a plain-language explanation written by AppReviewFix, not official guidance. Check the current App Store Review Guidelines for the exact wording.

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Related guidelines
1.1.6 — False information and features1.4.1 — Medical and health claims1.1 — Objectionable content1.1.1 — Defamatory, discriminatory, or mean-spirited content1.1.2 — Realistic portrayals of violence
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