This covers content or UI designed to alarm users into a hasty action — false claims of malware infection, urgent "your device is at risk" messaging — used to drive installs, purchases, or permission grants through fear rather than genuine need.
A frequent pattern is an ad creative (sometimes from a third-party ad network, not the app itself) claiming the user's phone is infected, which links through to install another app.
"Your app or an ad served within it makes false claims about the security or performance of the user's device to induce a download or purchase, per the Social Engineering policy."
The social-engineering policy targets content designed to alarm users into acting quickly, such as claims that their device is infected or urgent warnings that it is at risk. These tactics drive installs, purchases or permissions through fear instead of real need. A frequent pattern is an ad creative from a third-party network claiming the phone is infected and linking to another app.
Fear shortens thinking. People who believe their phone is compromised may grant permissions or pay for a fix without checking whether the threat is real. Scareware has long been a way to push unwanted software, and it harms trust in genuine security tools. Google treats these tactics as abusive in their own right, even when no malicious code is involved.
No. The concern is false or exaggerated claims designed to alarm.
They can report real issues, but must be accurate.
Yes, including ads supplied by third parties.
Platform rules change often. This page is a plain-language explanation written by AppReviewFix, not official guidance. Check the current Google Play Developer Policy Center for the exact wording.